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Deva Blackfire
D00M. Triumvirate.
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Posted - 2009.08.12 03:56:00 -
[1]
Oh boosh this will be fun :)
Salvaging - well its mini profession of its own already i guess we can ignore it
Hacking - used for: COSMOS regions, invention stuff (datacores/decryptors), sleeper stuff Problems: COSMOS was farmable (1 guy sitting at a can not moving away by 1 inch). Invention stuff came from COSMOS thus it killed whole cosmos items production. Some fixes? Change COSMOS items requiremenets (separate COSMOS and invention), add MORE decryptors in radar sites (will also make invention a bit cheaper in the result), add more datacores in sites (like sleeper amount, 100+ per site not 10). Results? Will be at least worth to run those sites for decryptors, and even if you dont sell it you will bve able to make some inventions on your own. At the moment amount of datacores you get from hacking sites is so low that you cant even build stuff yourself (well more than 2-3 BPCs... which is sad).
Archeology - used for COSMOS, sleepers and salvage/rigs. COSMOS is ok (could boost amount of loot dropped but thats it). Salvage/rigs part... hmmm... Amount of t1 salvage is quite nice (200-300 from 0.0 site) BUT: amount of t2 salvage is low. DO NOT ADD ALCHEMY - move t2 salvage to those sites instead. Change drop amounts to like 20-30 per site and you are set. Also... its not exactly archeoogy. Id move those sites into "salvaging" part and use archeology as a basis of... for exaple t3/rare modules etc. Something different/special. Still lots of things you could do with this.
Combat booster production - never done it because it way too limited to some regions. Make clouds spawn in all regions just with lesser frequency and it might help a bit.
Sleepers - well seems this stuff is decent/works quite well and incorporates above.
Other than that id love to see another huge gameplay thingy like sleepers. Aliens/space amoebas/whatever - you get the idea. Something new.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2009.08.12 04:39:00 -
[2]
Originally by: Bazuka Strategic cruisers DO have subs with exploration types of bonuses and they make perfect explorer ships. So people should stop asking for exploration speced cruisers heh. We already have them.
For solo exploring ya need: - possibly expanded launcher - max damage you can get - slot for cloak - slots for salvager and analyzer/codebreaker
Unfortunately the ones i checked (legion and tengu) cant fit properly with rules above. Tho there is one exploration-mobile: ishtar.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2009.08.12 15:03:00 -
[3]
Oh yea now i know whats missing.
Salvaging is mini profession - because you have full-fledged salaging ships (like dessy/BC with 8 salvagers or some tractor beams)
Gas cloud harvesting is profession - because its often worth to use full rack of gas harvesters to run the process.
Its hard to say that hacking/archeo is mini profession itself - because any ships (be it pvp or pve) with 1 module does the job almost as well as ship with multiple modules. The amount of hacking/archeo jobs needed per sites is so minimal that you dont actually need more modules to make it faster or to refit ship to be "proper archeo/hacking" ship. Its just an addition. Also due to randomness of hacking/archeo sites (compared to salvaging in all missions) you cant just run around in ship with full rack of codebreakers/analyzers and go only for those sites - it takes way too long to find em.
Obvious problem: lack of multipectal probes. To find if site is magnet/radar or whatever it takes almost as long as to find the site (usually 1-2 scan cycles less). But this means that you usually wasted most of your time trying to check what the site is all about. Typical scan (lets say 6 cycles) needs 4 cycles to pinpoint, 1 cycle to know the type (when sig strength goes high enough) and last cycle to know site type and location. Sometimes need 1 more scan for harder sites. Drop the signature type recognition to scan number 2-3 and you save half the time for people who actually want to play "mini professions".
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2009.08.12 17:29:00 -
[4]
Edited by: Deva Blackfire on 12/08/2009 17:32:10 Edited by: Deva Blackfire on 12/08/2009 17:30:31 Just small idea:
rigging modules (as an expansion for archeology). Boosting module by 5-10-20% (similiar to sword of whatever +1). Get t1/t2 module + make some mumbo-jumbo on its BPO (t1 for example) + some magic stuff found only n archeo sites + some pixie dust + some salvage (even make salvage --> half-processed module (+t1 mod) --> rigged mod) or something.
Tho i see a problem already: module database is HUGE so it would take ages to change everything (or for example make faction mods stronger so those new "pixy mods" fit in between for example t2 and faction... or maybe tey should be better than faction?). Just an idea for making archeology an actual "profession".
Then hacking should be boosted in similiar way. Maybe even more decryptor types (material efficiency for gods sake!) or some damaged-modules that can be used as meta-item in invention (and working as higher meta-level item). For example "malfunctioning guristas ballistic control system" - only usable as meta module for invention of BCUs at meta level equal to guristas BCU (5? cant remember now) or even t2 meta level. So better than current meta mods. Ofc drop rates would have to be balanced too so they dont cost like 100mil per unit (read: they would have to drop quite often, at least 2x more than current decryptor/datacore drops).
Above are just some ideas flying around my skull. Might be interesting, might be total crap, dont care ;p
EDIT: @ thenoran - sounds more like generic Sisters of Eve or SOTC ship rather than racial. Similiar to ORE ships.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2009.08.13 17:58:00 -
[5]
Originally by: Mikal Drey
i think that the codebreaker and analyser should be moved to high slot usage though. fitting them into a mid slot on a vargur would be just lol :/ as well as most minmatar/caldari shield tanked ships. sticking them into high slots makes marauders even more perfect and worth their price tag. it also does the job of giving a pilot something to kill in and shoot with as well as enough space to stay and collect stuffÖ. [4x weapons] and then [salvager/(hack or crack) /tractor]
And i will say no. I never use marauders for exploration, always cruiser hulls (and bomber as scan/support). For solo exploration it would mean that you need: cloak, probes, salvager, codebreaker, anbalyzer in hislots. So already 5 hislots to tackle 0.0 exploration sites. 6 if you add "aggro gun". Thats a bit too much for solo explorer. Having some stuff at midslots enables me to at least have something useful in hislots. Or for example enables me to use auxiliary bomber:3x launcher, cloak, probes // codebreaker, analyzer (yeh i know it lacks salvager in this case, thats the only utility slot i have on other ship).
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2009.08.14 12:56:00 -
[6]
Originally by: FlameGlow
Originally by: Celia Therone
Oddly the high sec combat sites which need no special extra skills (beyond basic scanning skills) to complete often appear to expect the player to be flying T2 ships, or very, very well fit T1 ships.
Not true, hardest plexes there are in highsec(4/10s and vigil) are doable in t1 fit unrigged semi-competent drake or myrm now that mwd is allowed
Back in the days...
Na seriously. 4/10 can be done with mediciore fit t1 cruiser IF you know what you are doing. Hell it should be still doable in bomber (not sure now coz i did them in cruise bomber not torp one but 4/10 blood didnt have that many frigs in them afaik). It is also doable in AF tho will take a bit of time and planning.
vigil is nasty tho - deals lots of DiPiSi. I did one in pvp navy omen (swapped plate for medium rep and tackle for cap recharge) but it did hurt.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2009.08.14 21:47:00 -
[7]
Originally by: JitaPriceChecker2
Archeology
K-space A like BPC they drop, beside they are pretty weak. Solution : Do not add SALVAGE CONVERSION , increase t2 salvage drop in them instead. W-space Malfuntioning relicts stopped giving decent isk as well. I have no idea how in higher classes wormholes, along with many poeple that are required to finish sites(Spliting a reward). Classes 1,2 they are useless with their wrecked relics. C3 isint that good either dues to malfuntioning dropped in price.
Well when it comes to wrecked and malfunct relics its EXACTLY as players said in sisi threads. CCP made intact relics so much better than malfunct/wrecked that it is worthless to use those for reverse engineering. Better chance for module + more runs = 2x win.
The only way to put them a bit back into line would be boosting wreckeds and malfuncts a bit.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2009.08.19 23:33:00 -
[8]
Originally by: ****o Lang
suggestion: 1.ractions need to use up after like 30 days to make production harder and to be in the need of plexers out there to get stuff into empire. 2. tutorial mission including drug usage. 3. making smuggling a profession itself via modules. 4. easier access to 0.0 cosmos agents, if ur livin up there in the territory game u cant make cosmos missions in high n lowsec to get access to them.
1. no. Booster prices should go down even more and they should be easier to manufacture not harder. Whole idea of blocking booster manufacture to few constellations in game IMO is totally screwed and most people cant even try and run them. 2. maybe. would need to fix point 1 and 3 in first place 3. agreed. or just remove stupid "illegal" part from drugs. There is no point in limiting drug manufacture/market to few systems or just move em manualy and get stupid standing drops just because you hauled them. Sure you can use newb alt for moving em around (and getting standing hits) but whats the point? 4. nop. 0.0 agents are guristas agents - you either run pirate or empire missions. only thing that 0.0 agents need fixed is sansha-bloods-guristas circlejerk fest so you can actually fix those standings.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2009.08.20 16:18:00 -
[9]
Originally by: Myyona Edited by: Myyona on 20/08/2009 15:44:55
Originally by: Deva Blackfire [ 1. no. Booster prices should go down even more and they should be easier to manufacture not harder. Whole idea of blocking booster manufacture to few constellations in game IMO is totally
I guess you (and others in this thread) are unaware of the changes to booster material acquisition which happened in Apocrypha 1.3 (NOT 1.5)? Neither gas nor reactions/BPCs are restricted to a single constellation any more.
And I managed to do booster production before that solo which either tells a lot about my capabilities or the lack of same from the majority of EVE players. Just saying.
I did farm gas constellations just never happened to actually run booster production (gam mining = mining = job for farmers/macros not me). I also know that they moved out gas from cosmos constellations. Problem? Not enough of em. After month of farming geminate (around... dunno 200-300sites? maybe 500) i found ONE ladar sig - guristas h-pa crew (and from what i hear its lowsec sig). So yeah - if you want more boosters they need to be found more often = increase their amount.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2009.08.20 19:48:00 -
[10]
Originally by: Myyona
I see different solutions to increase demand:- Increase the amount of boosters being produced by one run through the production chain while not increasing the ammount of required resources or time for the run.
- Increase the effectiveness of boosters (applies especially to synth boosters).
- Allow boosters to be used in high sec (applies especially to non-synth boosters).
It should not be forgotten that the main reason why there isn't more demand for boosters is that they simply look like a waste of money to use for most people. (Seriously, paying good isk for a timed temporary boost that might gimp me more than help me? No thanks.)
@1 - ummm nop. If you increase amount of boosters produced you will not increase demand. you increase supply thus dropping prices of boosters but total amount bought will prolly stay on same level (some people who never used them might buy em but thats it - for most of us booster prices are not big issue)
@2 - maybe. Synth are useless (really... who would like to carry them for missions and then look out when they run out to inject new dose just to get 3% bonus)
@3 - this is the issue (IMO). Carrying em in hisec is annoying. You get standing hits, you cant move them afk because of police - and most empire travel is done afk. In the end you either use main for transport (bye bye standigns) or use alt in noobship - both are counter productive.
TBH if boosters were easily available id use em almost non-stop. But with current moving-em-around situation they are ocassional boost for people who bother.
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